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**FWORLD GM** https://fworldgm.com/ — an idle guild-management RPG where you're the boss, not the hero

I built an idle RPG where you run an adventurer's guild instead of grinding dungeons yourself: recruit heroes, set formations, dispatch parties, then sit back and count the loot.

**What it has:**

- 8 base classes (Swordsman, Archer, Assassin, Mage, Berserker, Summoner, Taoist...) plus an ultra-rare **Saiya** pull

- An 8-tier branching class tree — each level-up lets you pick an evolution branch, ~300 class variants total (Swordsman → Paladin / Dark Swordsman / Sword God...)

- Every branch has its own basic attack, ultimate and passive — AoE cleaves, party heals, buffs/debuffs... yes, there's a Kamehameha

- Auto turn-based combat driven by Speed — your job is building the team right

- 31 tactical formations that actually matter

- 8 hero personalities that shape stats

- 8 themed dungeons with escalating waves and bosses

- 300+ items with rarity, quality rolls, upgrades and 40+ gear sets

- Crafting via tiered materials, 8 pet types

- PvP arena with replays, a server-wide World Boss, daily/weekly quests

- Offline progress — your tavern keeps earning while you're away

- Animated pixel art, ult FX, shiny auras

Feedback welcome — what would you want in an idle guild sim?

Published 21 days ago
StatusReleased
Authordoanvanhieuinfo-eng
AI DisclosureAI Assisted, Graphics

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Click download now to get access to the following files:

fworldgmcom-html5.zip 11 kB
Version 3

Development log

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